Through the week of April 16th to the 20th we have been able to view other classmates presentations on what they were going to write about for their final paper. The two projects I decided to write about were the ones by Caleb Brougher and William Conn. The topics of their paper are about interactive video games and the singularity.
Monday, April 23, 2018
Red Beards Response to others
Sunday, April 22, 2018
Lexi's Response to Essay Exhibit
| Paige Meduho's Presentation |
The top picture is a presentation on Prezi from Paige Meduho about the effects of video games. Paige did a good Prezi on what topics she was going to talk about in her final essay and what to expect like the difference between women and men playing video games. Another topic she talked about were some examples of positive and negative effects they have on people with evidence to support her information. She also gave me a good suggestion about doing a survey when people went through my slides and answered my questions that I proposed as my main points.
| Anthony "Tony" Pavia's Presentation |
Overall, like I said before I think the essay exhibit was a really good and unique idea to share with my other classmates' because I really did learn a lot from it. I wish more of our professors' did something like this instead of a traditional learning style of taking notes all the time.
Paige's Response to the Essay Exhibit
Our classroom essay exhibit was a great way to learn about my classmates’ final essay topics, and it made me dig deeper into my own topic. It turned out to be much more useful and informative than I anticipated. Everyone's Prezi and Powerpoint presentations had a lot of information, and they all seemed like they will be great final papers. I noticed that there were very few essay topics on electronic literature, one or two on singularity, and a vast majority on video games. Even though there are a lot of topics on video games, everyone's still seemed to be very different and unique. It was interesting to see the different ways that my classmates are analyzing video games.
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| Lexi's Prezi |
One presentation that especially caught my eye is about video games by Lexi Thompson. She is specifically focusing on how playing video games make people feel. For example, she is asking people if they feel ashamed, proud, or indifferent about playing the games. During the essay exhibit, Lexi surveyed our classmates and asked them for their personal opinion on 3 different questions. I like the idea that she is using her own sample and incorporating it into her essay. I am looking forward to reading her results!
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| Screenshot of Jeremy's Prezi |
Another presentation that I enjoyed was also on video games by Jeremy Barber. He is concentrating on how video games impact individuals and society. Jeremy expanded on some positives and negatives that come along with playing video games. The positives include potentially helping memory, attention spans, and mental disorders. The negatives consist of possible addiction and affecting individuals with a weak disposition. He also included some information on how video games could be considered art in today’s society. I liked all of the content in Jeremy’s presentation, as well as the look of it!
In total, the essay exhibit was very enjoyable and educational. Seeing new topics, talking about my own topic, and socializing with my classmates all helped gather my thoughts for my final essay. I most definitely benefitted from this assignment.
Jeremy's Response to Essay Exhibit
Paige Meduho did a Prezi on the effects of video games on the individual. In addition, she focuses on the differences between men and women who play video games. She split the effects of video games on possible positive and negative effects. The positives are that it can help ease pain, improve reaction time, and improve vision. Video games can decrease pain by providing a distraction to pain, changes the individual's heart rate, and allows them to channel their frustrations into the game. The negatives are increased violence, increase in sleeping issues, decrease of exercise, and increase number of cases to video game addiction.
Ethan Keefer did a very similar Prezi on the effects of video games on the individual. However, I did not get the link, and the pictures I took of his Prezi are too blurry to be useful. I do remember him focusing on the effects video games can have on soldiers in the military. Showing how video games can help with PTSD and be used for simulation practice for certain situations that might arise. This is a use of video games that never crossed my mind. Moreover, he talked about how doctors can be trained and even preform surgery using video games. They would control a robot with a game controller, and the robot would be the one doing the surgery of the patient.Overall, I think the essay exhibit was a great idea. However, next time, maybe having each person go to the front to present or at the very least have everyone post the links to their exhibit piece on a shared Google doc. The exhibits still opened my eyes to a lot of things that I would of never considered.
Tuesday, April 17, 2018
Tribe's Response to Convergence
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| Henry Jenkins |
Convergence is the
coming together of the digital and analog world, in other words, it is where
old and new media collide. Cultures are always changing, and technology
advances practically every day; therefore, new media is inevitable. Old media
isn’t going away- it’s just changing and evolving into new media. An author,
Henry Jenkins, wrote a book called “Convergence Culture” that expands on the
topic. In the introduction chapter,
he breaks things down a bit more. Jenkins defines media in 2 different ways.
The first way explains that “a medium is a technology that enables
communication.” The second says “a medium is a set of associated ‘protocols’ or
social and cultural practices that have grown up around that technology.”
Examples would include television broadcasting, publishing, Internet, etc.
Jenkins makes a point about the changing media by saying, “A medium’s content
may shift, its audience may change, and its social status may rise or fall, but
once a medium establishes itself as satisfying some core human demand, it
continues to function within the larger system of communication options.” There
are improved ways of doing things, and they will continue to improve.
For example, just
because not many people don’t use record players anymore doesn’t mean music is
gone. Individuals use iPods and cell phones for music now. Another example of
the convergence of technology is the radio and the television. The demand for
entertainment is still around in the world today. In the early 1900’s the way
people got their entertainment was with the radio. The television was then
invented in 1927. Then, in the
late 1960’s the television became a household staple. Most people believe that
the television killed the radio. However, radio programs still exist. They just
have to now coexist in a world where television takes precedence. Television
programs are slowly being overpowered with the inventions of Netflix and Hulu.
With all of the changes
happening in media, Jenkins came up with the “black box fallacy.” It is a
prediction that all media is going to get to us through a black box in our living
rooms or something we take with us everywhere. It seems that everyone has a
bunch of black boxes right now, so what are the chances that all of them could
combine to create a single black box? As of right now, it seems highly
impossible. People have different devices for different actions. Gaming
consoles, DVD players, cell phones, laptops, and televisions all have their own
purpose. Cell phones, however, can possibly be viewed as one of these “black boxes”. The
phones of today have the capability to watch any entertainment, play games, and
communicate with others. When someone thinks of it this way, it is not as hard
to see that a “black box” is a far-fetched idea.
Friday, April 13, 2018
Tribe's Response to Archives
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| Books in an Archive |
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